Tuesday, April 13, 2010

Spoon Orgy Origins: Tequila Bradley & Captain Sebastian

1st Captain General Sebastian Wyndam Villain:
"Captains log... Time unknown... I am lost, stranded here in the desert, I woke to a tragic end to my team and left with not a single drop of water. Last I remember we were celebrating the end of a hundred year war that we waged in this wasteland against our last major opposition in the battle for the Big Island. We drank our victory in deep, and we drank even deeper a supply of alcohol the opposition had stored. We were the elites! Our squad was named Soon Millions of Jubilant Musicians Under Several Tyrannical Parties Answer Yesterday! It never really rolled off the tongue so we just called it Smojmustpay for short. Anyways I eventually.. well blacked out. When I came to all but 2 of my squad members were lying dead around me. It was irresponsible of me and I will find and punish who ever did this to my team. I should have known not to drink as much as I did but I was sure the enemy was destroyed. I will avenge my team if it's the last thing I do... I am left with a name... Tequila Bradley"

Tequila Fuhrer Bradley Benjamin Price: "You.. psychotic.. bastard... that never happened, and why are you talking? No one can hear you."

Captain Sebastian: "YOU!"

Tequila Bradley: "Touch me and I'm blowing my rape whistle"

Sunday, March 21, 2010

Guy Popham's story

Narrator: I'm going to tell you a story about a boy. The name of this boy is Guy Popham. Now Guy is a little different than most of his peers. Heck, he is almost unable to speak for himself. That is why I was hired to do it for him. It all starts out when Guy was around 10 and was attending a special school for his mental condition. It was at this school that Guy learned valuable skills that would accompany him for the rest of his life. He learned how to hit things (and random strangers) in perfect rhythm thanks to his music instructor. He also learned about his telekinetic powers and learned how to use them to run at super speeds during recess. So you see, Guy was a very happy boy.

Guy: Wait, you forgot to tell them about my adventures.
Narrator: Huh?
Guy: My adventures. With Jill and Mark.
Narrator: Oh yeah. Those silly adventures.

Narrator: Well, Guy had two friends while growing up. Let's see... there was Jill who also had telekinesis. From what I was told, she was very good at changing her form. She could change her appearance at will. And then there was Mark, who was very good at gambling. You see, Mark's father was a blackjack dealer at a casino and a drunk. During the times when Mark's father was drunk, Mark would get his father to teach him a few things about gambling. Mark would then pass on his knowledge to his two friends. You can see where this was going. Guy and his friends would gamble illegally during their free time. At first it started with toys and candy, but then after a while, they managed to gamble into getting a steam powered robot...... AHH!!!! I'm not getting paid enough for this.

Guy: D: Please.....Pretty please.
Narrator: Oh, alright. (sigh)
Guy: Yay!
Narrator: How old were you at this point?
Guy: Hmm... 17? 15? Older than when you started?
Narrator: T__T Ok, whatever.

Narrator: This steam powered robot turned out to be a destructive robot as it was not properly programmed. It was very unstable and went on a rampage through the town one night. Unfortunately for Guy, the robot had been programmed to kill his parents because they ran a famous music group. As it turned out, the people who traded the steam powered robot were creating these robots to get rid of music from the world. Eventually, these people would take over the world, electing one of their own to conquer the world.

Guy: ........
Narrator: what?
Guy: O;
Narrator: Damnit. I'll continue anyway, I have other things to narrate today.
Guy: Wahh!!
Narrator: (Continues anyway)

Narrator: After Guy's parents were killed, Guy was adopted by a rich family. This rich family was very strict and made him wear nice clothes everyday. Guy was very sad because he could no longer be with his friends and now had to deal with the fact that his gambling led to his parent's demise. His stay with the rich family didn't last, however. Shortly after he was adopted, Guy started playing music while hallucinating while being in a depressed state. He was playing so loudly that he alarmed the police. The police later came into the house with guns and started shooting people. Guy stopped hallucinating immediately and knew that he had to get out of there or else he would get killed. He used this super speed to get away, but found himself lost after running for about three days.

Narrator: Hey, I have to go now. I was hired to narrate The Animaniacs at 3 o'clock.
Guy: Awwww, but you're almost done.
Narrator: You tell the rest then. I really can't be late for this.
Guy: Pooey. Here you go. (hands over a couple of bills)
Narrator: Good luck on your story. (A car pulls in driven by a foxy lady with enormous boobs. The narrator jumps in, makes out with the foxy, and yells W00t!! as he drives away)

Guy: Umm.. after running, Guy was lost. Like sooooo lost. Guy didn't know where he was or which direction to go. If it wasn't for the floating giraffes, Guy would've not been able to find food. Splooosh! Swimming was fun. Oh. Yeah. I went swimming. The giraffes showed me an awesome hot spring in their homeland. Then they disappeared. Oh. I met this person that likes music. His name is James Ale-Ale... his last name is hard. He told me that he liked my playing of striking objects. He said that he didn't care that playing music was against the law and that he would make money off of it. I thought that was cool so I joined his party. Nanananaaaaaaa! That is my story. Farewell.

Guy bids farewell.

Friday, February 26, 2010

More stuff to know!

My second post! I feel somewhat obligated to actually do this since certain people are a) telling me to and b) showing initiative, which makes me want to show initiative. As I've said, this blog will be covering our adventures in a BESM 3.0 role-playing game. As the GM I have created a vast world for our heroes (bumbling idiots) to explore. So let's take a look at that!
The world consists of one large, main island, which is completely surrounded by a vast ocean, which no one has ever successfully crossed (yet?). There are several outlying islands of fair size, as well as a large lake in the center of the main island. At the center of that lake is the capital city of the Lord's Empire (all names are subject to change as creativity strikes). Anyway, geography sucks, but I've drawn a map, which I'll upload in due time (aka when it's done). On to the Empire!
The Empire has been in charge for as long as anyone can remember. They are very strict in their control, and have guards posted in every major city. The Empire has strictly forbidden all forms of musical expression, although the reason for this is not entirely known. As such, there is a booming underground music scene, but being a part of such a group is incredibly dangerous. The Empire also monitors all use of psychic powers (oh yeah, everyone has psychic powers), and will arrest anyone found to be abusing their powers. Imperial Guards are among the strongest psychic power users in the world, and attempting to fight them would be highly foolish (so its likely to happen all the time). It is well known that the Empire employs the use of giant steam/psychic powered mechs, and that the very strongest psychics are taken away at birth to be trained as pilots. However, no one knows what exactly these mechs are used for, as they are rarely seen outside of military bases. Since I mentioned it, I guess I should also let you know that everything mechanical in the world is powered by steam (yay steampunk). Gunpowder has been invented and refined, but is not easily accessed by the common people. Technology has developed rather far, with many inventions capable of feats equivalent to our modern day technology, despite the limits of steam power.
I think that that's all of the basic information, I will leave it up to the players to introduce their own characters. Oh, one last thing before we go, I guess I should tell you where our group is starting. They find themselves in Bartown, a small town consisting entirely of bars and other such eating establishments. This town is the crossroads between North Port Town and South Port Town, which are the ports to Night Island and Day Island, respectively. Our group has come here in order to meet a contact of Jozef's (he's their npc bus driver, more on him later) and find out where they will be playing their first show.

Sunday, February 14, 2010

Intro

Hello hello, and welcome to our little blog. We are playing a game of BESM (Big Eyes Small Mouths), version 3.0. I am the GM of this little adventure, and I would like to welcome you all here. I have given each of my players authoring privileges so that they, in their own words and character, can tell the world what they do after each meeting. I will go ahead and tell you that we are working within a steampunk setting, where psychic powers are prevalent. Music has been outlawed, yet our group of misfits is a band (of course) and they are growing in popularity. I'll post a bit more in depth as to the setting when my battery isn't dying.