Friday, February 26, 2010

More stuff to know!

My second post! I feel somewhat obligated to actually do this since certain people are a) telling me to and b) showing initiative, which makes me want to show initiative. As I've said, this blog will be covering our adventures in a BESM 3.0 role-playing game. As the GM I have created a vast world for our heroes (bumbling idiots) to explore. So let's take a look at that!
The world consists of one large, main island, which is completely surrounded by a vast ocean, which no one has ever successfully crossed (yet?). There are several outlying islands of fair size, as well as a large lake in the center of the main island. At the center of that lake is the capital city of the Lord's Empire (all names are subject to change as creativity strikes). Anyway, geography sucks, but I've drawn a map, which I'll upload in due time (aka when it's done). On to the Empire!
The Empire has been in charge for as long as anyone can remember. They are very strict in their control, and have guards posted in every major city. The Empire has strictly forbidden all forms of musical expression, although the reason for this is not entirely known. As such, there is a booming underground music scene, but being a part of such a group is incredibly dangerous. The Empire also monitors all use of psychic powers (oh yeah, everyone has psychic powers), and will arrest anyone found to be abusing their powers. Imperial Guards are among the strongest psychic power users in the world, and attempting to fight them would be highly foolish (so its likely to happen all the time). It is well known that the Empire employs the use of giant steam/psychic powered mechs, and that the very strongest psychics are taken away at birth to be trained as pilots. However, no one knows what exactly these mechs are used for, as they are rarely seen outside of military bases. Since I mentioned it, I guess I should also let you know that everything mechanical in the world is powered by steam (yay steampunk). Gunpowder has been invented and refined, but is not easily accessed by the common people. Technology has developed rather far, with many inventions capable of feats equivalent to our modern day technology, despite the limits of steam power.
I think that that's all of the basic information, I will leave it up to the players to introduce their own characters. Oh, one last thing before we go, I guess I should tell you where our group is starting. They find themselves in Bartown, a small town consisting entirely of bars and other such eating establishments. This town is the crossroads between North Port Town and South Port Town, which are the ports to Night Island and Day Island, respectively. Our group has come here in order to meet a contact of Jozef's (he's their npc bus driver, more on him later) and find out where they will be playing their first show.

Sunday, February 14, 2010

Intro

Hello hello, and welcome to our little blog. We are playing a game of BESM (Big Eyes Small Mouths), version 3.0. I am the GM of this little adventure, and I would like to welcome you all here. I have given each of my players authoring privileges so that they, in their own words and character, can tell the world what they do after each meeting. I will go ahead and tell you that we are working within a steampunk setting, where psychic powers are prevalent. Music has been outlawed, yet our group of misfits is a band (of course) and they are growing in popularity. I'll post a bit more in depth as to the setting when my battery isn't dying.